![]() ![]() The only viable option for killing the most dangerous large zed was to stun it using Flashbang, unload Desert Eagles in its head, and finish Fleshpound off using Kriss. HRGs nowadays propose a more generalist-like playstyle in favor of precise specialisation, continuining the trend which was set by developers not long before DLC weapons had been introduced to playerbase in August 2019.įor example, initially SWAT haven't had a weapon to counter Fleshpounds and Quarterpounds. Initially certain perks used to be good at killing lesser zeds, while others shined in slaying large threats. Some players hate HRG weapons not only because they look like retextured models of existing stuff, but also due to balancing issues. Buckshots, Incision or Kaboomstick), I do understand that the game has been maintained for more than 5 years and it could really be hard to support niche projects like Killing Floor 2 for an indie studio for that amount of time. While I personally don't like neither 10$ DLC weapons nor certain HRG versions of existing guns (e.g. But for someone like me that likes to appreciate the visual quality that goes into making these assets, this shift in direction means a lot.įrom what I have understood from «State of the game» post and official Killing Floor 2 Discord, developers cannot afford the development of new weapons and put a new stuff in the game for free. You might not feel that strongly about the HRG weapons because generally, gameplay and balance is more important. Part of the hate that people have with HRG weapons comes from the whole DLC matter, where now, the unique looking weapons are no longer free, and instead, the free content comes in the form of retextured variants of existing weapon models that perform differently in gameplay. And for many long time players, we were used to seeing this type of content and everyone was pretty happy with it. No weapon looked the same as far as textures and models go, not to mention that they were all made by talented 3D artists and animators at the time. ![]() The appeal with them were that they were all unique, both in combat performance and how they looked visually. ![]() Ever since launch, the game had received a plethora of new weapons for players to use for free for almost 4 years. ![]()
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